State Machines
The first version of the bot had some limitations which required a lot of boilerplate to be written for each new shiny hunt to be implemented. Initially, a shiny hunt was defined as a struct that implemented the HuntFSM trait. Each new target had to implement all logic for getting an encounter and how to detect if the encountered Pokémon was shiny or not.
This could have been improved by moving some of the logic to common functions, e.
Dreamyard Latios
2339 encounters
Registeel
7119 encounters
Regice
1897 encounters
Regirock
1633 encounters
Ditto HGSS
11471 encounters
Fushigidane
18646 encounters
Safari Week 2025
4773 encounters
Starting the project
The inspiration for this project was seeing a couple of shiny hunting bots that others had developed, such as Geeze and someone at 2024 Worlds in AbsolBlogsPokemon’s video.
Doing some research showed that a team had found TV out functionality in the DS Lite, and others had worked on modifying the DS Lite’s buttons. Digigu Mods produces boards that can make use of the DS Lite’s TV out functionality.
First Steps The first thing to implement was being able to control the DS Lite from a microcontroller.